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The problem with Multiplayer Achievements
Multiplayer achievements have a limited life expectancy, if you’re as much of an achievement whore as I am – and I mean that in the sense of completing games more than boosting my gamerscore – you quickly come to realise that after the initial buzz from a new game wears off, people head back to their regular haunts leaving servers desperately empty.
Take a look at some of the titles from the Xbox 360 Top Live Activity List: Gears of War 2 – almost 1 year old, Grand Theft Auto IV – 16 months old, Call of Duty 4 – 19 months old and even Halo 3 which is 2 years old next month. These games are what people know, what they love, and each has a solid community behind it that people aren’t going to abandon on a whim.
Developers filling their games achievement list with a multitude of online achievements seems like a gimmick to get you to use it and fill up server slots. Instead they should focus on making an awesome multiplayer that people will enjoy playing, there is nothing worse than having half of your team focused on ranking up and whoring objectives to gain their achievements before buggering off.
Comments
Ashley Baxter
26. August 2009, 05:45
MrQwest
30. August 2009, 08:02
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